Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > Gladiator's Arena

Notices

Reply
 
Thread Tools Display Modes
Old Aug 05, 2008, 01:21 PM // 13:21   #1
Desert Nomad
 
ajc2123's Avatar
 
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
Advertisement

Disable Ads
Default 4 Monk teams

Not sure about this but I think since RWAR won, everyone is using their 4 monk team now almost.

What do you think about this? I'll admit I never liked meta before but it's going to the point where you need 4 monks to win? I think it's absolutly amazing that they came up with a build with 4 monks that can heal (smiters boon ftw) AND still do a great amount of damage, BUT I think 4 monks is overkill.

This is kind of making me want a limit of 3 per profession characters in a team but that would make all the fun ones (even though they don't work all the time like bloodspike necros) Unusable in their current form. But this isn't my suggestion, just my opinion.

Also didn't Anet nerf things like guardian and aegis because they wanted to make killing a bit easier against monks, and now theres 4 of them? (probably wrong on this too)

Also I am NOT hardcore gvg, I only watch it ingame so excuse me if I am wrong on points. (means go easy on the newblet)

But mainly, what do you think about the 4 monk teams?

*edit* Also , did any1 else notice that when the bodyguard attacks, instead of an orb or fire or something, and ARROW comes out of his staff?!?!?! wtf?

Last edited by ajc2123; Aug 05, 2008 at 01:35 PM // 13:35..
ajc2123 is offline   Reply With Quote
Old Aug 05, 2008, 01:35 PM // 13:35   #2
Jungle Guide
 
TheodenKing's Avatar
 
Join Date: Jun 2008
Location: DoA
Guild: Dark Order of Retarded Knights (doRk)
Profession: N/Me
Default

Give it some time... if everyone is playing the team build, something will get nerfed. That is how they do things in balance land for pvp.
TheodenKing is offline   Reply With Quote
Old Aug 05, 2008, 01:38 PM // 13:38   #3
Desert Nomad
 
ajc2123's Avatar
 
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
Default

Quote:
Originally Posted by TheodenKing
Give it some time... if everyone is playing the team build, something will get nerfed. That is how they do things in balance land for pvp.
Providing Anet is going to give some decent skill updates, it seems to be less and less updates all the time lol.

But yeah your prolly right about that.
ajc2123 is offline   Reply With Quote
Old Aug 05, 2008, 01:40 PM // 13:40   #4
Academy Page
 
Join Date: Aug 2007
Guild: Suprise Team Buttzhizzle [ban]
Default

The 4 monk team is essentially just a build that is meant to play for VoD, as a result, nerfing monks isnt really the best choice. The builds themselves arent overpowered, but they exploit the gameplay to become overpowered at VoD. To nerf the Meta, VoD needs to be nerfed not monks. Simply nerfing monks wont stop any more VoD builds, but nerfing VoD would force people to run more offensive builds , depening on how VoD would be changed.

Ps. me saying nerfing vod does not mean I have any idea how to change it, but basically I mean stopping GvG becoming about farming NPC's, and more about player deaths.
matthew5276 is offline   Reply With Quote
Old Aug 05, 2008, 03:59 PM // 15:59   #5
Frost Gate Guardian
 
Free Sigils's Avatar
 
Join Date: Aug 2007
Guild: Puff Puff Pass That Oh W T F [B스n]
Profession: Me/P
Default

Plus the more you nerf monks - the more monks you need to cope with damage.
Free Sigils is offline   Reply With Quote
Old Aug 05, 2008, 04:16 PM // 16:16   #6
Forge Runner
 
Bowstring Badass's Avatar
 
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
Default

Quote:
Originally Posted by Free Sigils
Plus the more you nerf monks - the more monks you need to cope with damage.
BRING BACK BOON PROT.


Anyway since [rawr] did it everyone thinks they can copy [rawr]'s build and win.
Bowstring Badass is offline   Reply With Quote
Old Aug 05, 2008, 04:28 PM // 16:28   #7
Desert Nomad
 
ajc2123's Avatar
 
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
Default

I do not want to nerf monks at all! I like where they stand at the moment, but the fact that you can use 4 of them and still have great offense kinda peeves me. Thats why my opinion was to make gvg only allow 3 of any profession at a time so monks can still do their jobs and there's no...I dunno, over win or something lol. To be able to watch the field and not red bars and keep your team alive is an awsome feet and I don't want monks to suffer from a 4 monk team nerf, but I also don't think we should allow something like this to go on. A meta of 4 monks is going to make more people want to be monk, who just can't, like myself, and others who just watch red bars.

I dunno, i'm just worried I guess.
ajc2123 is offline   Reply With Quote
Old Aug 05, 2008, 05:13 PM // 17:13   #8
Jungle Guide
 
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
Default

Monks are too strong as they are. You used to be able to pressure teams to force kills.
dies like fish is offline   Reply With Quote
Old Aug 05, 2008, 05:36 PM // 17:36   #9
Wilds Pathfinder
 
Burton2000's Avatar
 
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
Default

Allowing 3 of only 1 proffesion wouldn't do anything as most of these teams runs 3 monks and 1 rit as a monk runner is just not needed. Also has been said before its VoD that needs changing not the builds.
Burton2000 is offline   Reply With Quote
Old Aug 05, 2008, 06:32 PM // 18:32   #10
Desert Nomad
 
ajc2123's Avatar
 
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
Default

Well what do you think about having 4 monks period though? Not about my opinion. Do you think its broken, cheap, fine, great, needs a little change but not much or total change?

I kinda hate to see the winning guilds team get copied by every single guild out there after the tourny, but hey if they win why not follow their footsteps? THIs is something we cannot change, the fact that whoever wins makes the meta basically. BUT what do you think of this new meta?
ajc2123 is offline   Reply With Quote
Old Aug 06, 2008, 12:03 AM // 00:03   #11
Lion's Arch Merchant
 
la_cabra_de_vida's Avatar
 
Join Date: Nov 2007
Location: Great Soviet California!
Guild: Deputy Glitter's Shoe Squad [ghey]
Profession: Me/
Default

Quote:
Originally Posted by dies like fish
Monks are too strong as they are. You used to be able to pressure teams to force kills.
Monks are not to strong, its that passive defence was killed so people are bring monks/stand rits to compensate.
la_cabra_de_vida is offline   Reply With Quote
Old Aug 06, 2008, 12:51 AM // 00:51   #12
Desert Nomad
 
Divinus Stella's Avatar
 
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
Default

Quote:
Originally Posted by TheodenKing
Give it some time... if everyone is playing the team build, something will get nerfed. That is how they do things in balance land for pvp.
You really wont like whats coming, i hate VOD camping a lot but i think what Izzy has planned for GvG in the thursday update is a lot worse.
Divinus Stella is offline   Reply With Quote
Old Aug 06, 2008, 06:47 AM // 06:47   #13
Krytan Explorer
 
Trinity Fire Angel's Avatar
 
Join Date: Jun 2007
Location: The Desert
Guild: Legions of Engalion [自由]
Profession: Mo/W
Default

how do you know what Izzy has planned?
Trinity Fire Angel is offline   Reply With Quote
Old Aug 06, 2008, 07:50 AM // 07:50   #14
Jungle Guide
 
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
Default

Quote:
Originally Posted by la_cabra_de_vida
Monks are not to strong, its that passive defence was killed so people are bring monks/stand rits to compensate.
[Word of Healing][Restore Condition][Patient Spirit][Infuse Health]

These are the most common skills used to make red bars go up in current Monk bars. They provide way too much healing for the cost and recharge. If these skills were hit, Monks would take a lot more player skill to play well. Only Monks that efficiently use their prots well would succeed, while your average Monk would die more often.
dies like fish is offline   Reply With Quote
Old Aug 06, 2008, 08:57 AM // 08:57   #15
Div
I like yumy food!
 
Div's Avatar
 
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
Default

Quote:
Originally Posted by dies like fish
[Word of Healing][Restore Condition][Patient Spirit][Infuse Health]

These are the most common skills used to make red bars go up in current Monk bars. They provide way too much healing for the cost and recharge. If these skills were hit, Monks would take a lot more player skill to play well. Only Monks that efficiently use their prots well would succeed, while your average Monk would die more often.
I would love to see a prot buff and a heal nerf. That's still really dangerous because it means you'll need a lot of off-monk healing to support the lowered healing ability. But hey, it'll maybe at least encourage people to bring dom mesmers
Div is offline   Reply With Quote
Old Aug 06, 2008, 09:14 AM // 09:14   #16
Forge Runner
 
distilledwill's Avatar
 
Join Date: Sep 2006
Location: Blighty
Guild: The Legion of the Blue Blade
Profession: R/Mo
Default

I have to say Im speaking only from an observers standpoint as I dont actually GvG but the 4 monk + 2mes teams are incredibly boring to watch, the whole stalling till VoD thing is incredibly mindnumbing. I imagine this must be a very frustrating time to play as a frontline melee player.
distilledwill is offline   Reply With Quote
Old Aug 06, 2008, 10:25 AM // 10:25   #17
Wilds Pathfinder
 
Burton2000's Avatar
 
Join Date: Oct 2005
Location: A cardboard box in England
Guild: Men Of Substance [YMCA]
Profession: Mo/Me
Default

Nothing wrong with infuse health but WoH is definatly one of the most overpowered monk skills at the moment.
Burton2000 is offline   Reply With Quote
Old Aug 06, 2008, 12:43 PM // 12:43   #18
Desert Nomad
 
ajc2123's Avatar
 
Join Date: Jan 2007
Location: North of the wall
Profession: Me/
Default

Quote:
Originally Posted by Burton2000
Nothing wrong with infuse health but WoH is definatly one of the most overpowered monk skills at the moment.
doesn't the fact that it's spammable just make it that much easier to divert though?
ajc2123 is offline   Reply With Quote
Old Aug 06, 2008, 01:25 PM // 13:25   #19
Frost Gate Guardian
 
yakuza's Avatar
 
Join Date: Jul 2007
Default

well here's my point as a gvg player, some of u know me some of u don't....monks aren't rly overpowered...all u need is 2 decent warriors and they can take down any team...just roll 2 wars, 1 dom, 1 snare, ranger, and the rest normal backline...simple...if u can't roll 4 monk teams with that than its simple...u fail

and if u wanna flame me ask any1 who knows gvg....4 monk teams aren't that hard to take down, since most of them consist of; woh/infuse, rc, YaA smite, and a flagger with heal party... easy to shutdown...diversion + shame on woh and rc, send a flagger with condi removal on the gank with one of the wars, and kill him, and then they're 1 man lower....then after u diverted + shamed the monks start applying pressure + spikes and keep apliying shames and diversions which will (if u have a good mesmer) drain him and diver atleast 2-3 of his skills....

then just simply push for the YaA smite, and divert his RoD...and the just start wiping them out....if u can't do that ....then don't even dare to quote or write in glad's arena forum

peace out
yakuza is offline   Reply With Quote
Old Aug 06, 2008, 01:41 PM // 13:41   #20
Jungle Guide
 
Join Date: Jun 2006
Guild: Winter Wonderland [brrr]
Profession: W/E
Default

Quote:
Originally Posted by ajc2123
doesn't the fact that it's spammable just make it that much easier to divert though?
The fact that Word of Healing heals for so much allows Monks to use it less and they can basically watch a Mesmer the whole match for Diversions. Or they can be faggots and run Hex Breaker.
dies like fish is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
So where are all the teams zara Gladiator's Arena 74 Apr 18, 2007 10:13 PM // 22:13
Avatara Questions & Answers 7 Jan 21, 2007 05:09 PM // 17:09
Thom Gladiator's Arena 27 Sep 07, 2006 02:36 AM // 02:36
Fun with all monk teams coolsti The Riverside Inn 11 Mar 24, 2006 11:48 AM // 11:48
Balanced Teams and Spike Teams skizdidlyidler Gladiator's Arena 3 Jan 25, 2006 05:15 PM // 17:15


All times are GMT. The time now is 10:07 AM // 10:07.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("